A UX research study on IU library’s digital map

Finding the way

User research

Usability testing

UX Strategy

When finding

your way

becomes the

real challenge

Why do we use a map? To find our way to a place, right? But imagine standing inside a huge library, phone in hand, staring at a digital map that’s supposed to guide you and yet you still have no idea where to go. You take a few steps, glance around, and finally give up to ask someone for directions. That’s exactly what many students at Indiana University experienced. Even with a digital map available, they struggled to navigate the library. What seemed like a simple task became a daily struggle. It wasn’t just a small inconvenience, it added extra mental effort as students tried to memorize routes, follow scattered signs, or figure things out through trial and error.

My focus

Was to uncover the usability challenges and provide a clear, research-backed recommendations that could make navigation simpler, faster, and more satisfying for every user.

Understanding

how users really

navigate

After setting the goal, I wanted to understand how users actually used the digital map to find their way around the library, so that I can observe how they interacted with the interface, how they made decisions, and where things started to fall apart. For this I asked questions like:

  • Can they find specific area or services without asking for help?

  • Does the digital map match how they naturally think and move through the space?

  • Where do they pause, hesitate, or lose their sense of direction?

How I

conducted

the study

Post task I collected both quantitative (SUS) and qualitative (interview insights) data to identify usability issues.

I approached students near the library

  • Screened them based on experience (new or limited exposure to the digital map)

  • Selected 10 participants
    (5 undergraduates + 5 graduate students)

Participants were asked to:

  • Navigate to an assigned room using only the digital map.

  • No external help was allowed.

I used think-aloud protocol and participants verbalized their thought process as they:

  • Located specific area or services

  • Moved between different areas

  • Decoded color schemes and legends

What the

numbers

revealed

Based on the quantitative data collected, the System Usability Scale (SUS) score was calculated. The results showed that the digital map needed significant improvement, with a score of 58.5, falling well below the industry benchmark of 70.

0

10

20

30

40

50

60

70

80

90

100

Worst imaginable

Poor

OK

Good

Excellent

Best imaginable

Not acceptable

Acceptable

Marginal

58.5

The gaps I

found

  1. Lack of awareness

    • Many users were unaware of the map feature.

    • They found it difficult to locate the map on the library website and app.

    • New users struggled to find it.

  1. Challenges on mobile devices

    • Small screen size made the map harder to use.

    • They faced difficulty with zooming, text readability, and navigation on mobile.

    • Mobile experience was cumbersome compared to desktop.

  1. Confusing map design

    • Users found map design overwhelming.

    • Dense information and unclear visual cues left them confused.

    • Color coding and room labels were not intuitive.

Turning insights

into action

Based on the findings from user testing and SUS scores, here’s a summary of the key usability issues, the solutions I proposed, and the impact these changes would create.

Issue

Problem

Solution

Impact

Efficient search tool

Visibility of map feature

Clear navigation

Users struggled to find library map quickly.

Many users were unaware of the map’s existence.

Users had difficulty zooming and finding specific areas.

Implement auto-suggestions and filters for refined searches.

Faster search results and improved accuracy.

Enhanced legend visibility and standardized colors.

Improved readability and quicker map comprehension.

Intuitive color codes

Color coding was inconsistent and unclear.

The map should be made highly visible on the homepage with clear labels.

Add pinch-to-zoom and clickable sections for easy navigation.

Increased map usage and user engagement.

Enhanced mobile usability and faster wayfinding.

By the end of this project, I truly understood the impact a poor design can have. The confusion and frustration users felt showed me just how important clarity is, whether in a physical space or a digital one. This research-focused project also taught me the value of using quantitative tools like the SUS. They helped turn what users were feeling into measurable insights that could support stronger, evidence-based design decisions.

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