Finding the way
Finding the way
A UX research study on IU library’s digital map
A UX research study on IU
library’s digital map
User research
Usability testing
UX Strategy



User research
Usability testing
UX Strategy
When finding
your way
becomes the
real challenge
When finding your way becomes
the real challenge
Why do we use a map? To find our way to a place, right? But imagine standing inside a huge library, phone in hand, staring at a digital map that’s supposed to guide you and yet you still have no idea where to go. You take a few steps, glance around, and finally give up to ask someone for directions. That’s exactly what many students at Indiana University experienced. Even with a digital map available, they struggled to navigate the library. What seemed like a simple task became a daily struggle. It wasn’t just a small inconvenience, it added extra mental effort as students tried to memorize routes, follow scattered signs, or figure things out through trial and error.
Why do we use a map? To find our way to a place, right? But imagine standing inside a huge library, phone in hand, staring at a digital map that’s supposed to guide you and yet you still have no idea where to go. You take a few steps, glance around, and finally give up to ask someone for directions. That’s exactly what many students at Indiana University experienced. Even with a digital map available, they struggled to navigate the library. What seemed like a simple task became a daily struggle. It wasn’t just a small inconvenience, it added extra mental effort as students tried to memorize routes, follow scattered signs, or figure things out through trial and error.
My focus
My focus
Was to uncover the usability challenges and provide a clear, research-backed recommendations that could make navigation simpler, faster, and more satisfying for every user.
Was to uncover the usability challenges and provide a clear, research-backed recommendations that could make navigation simpler, faster, and more satisfying for every user.
Understanding
how users really
navigate
Understanding how users really
navigate
After setting the goal, I wanted to understand how users actually used the digital map to find their way around the library, so that I can observe how they interacted with the interface, how they made decisions, and where things started to fall apart. For this I asked questions like:
Can they find specific area or services without asking for help?
Does the digital map match how they naturally think and move through the space?
Where do they pause, hesitate, or lose their sense of direction?
After setting the goal, I wanted to understand how users actually used the digital map to find their way around the library, so that I can observe how they interacted with the interface, how they made decisions, and where things started to fall apart. For this I asked questions like:
Can they find specific area or services without asking for help?
Does the digital map match how they naturally think and move through the space?
Where do they pause, hesitate, or lose their sense of direction?
How I
conducted
the study
How I conducted the study
Post task I collected both quantitative (SUS) and qualitative (interview insights) data to identify usability issues.
Post task I collected both quantitative (SUS) and qualitative (interview insights) data to identify usability issues.
I approached students near the library
Screened them based on experience (new or limited exposure to the digital map)
Selected 10 participants
(5 undergraduates + 5 graduate students)
I approached students near the library
Screened them based on experience (new or limited exposure to the digital map)
Selected 10 participants
(5 undergraduates + 5 graduate students)
Participants were asked to:
Navigate to an assigned room using only the digital map.
No external help was allowed.
Participants were asked to:
Navigate to an assigned room using only the digital map.
No external help was allowed.
I used think-aloud protocol and participants verbalized their thought process as they:
Located specific area or services
Moved between different areas
Decoded color schemes and legends
I used think-aloud protocol and participants verbalized their thought process as they:
Located specific area or services
Moved between different areas
Decoded color schemes and legends
What the
numbers
revealed
What the numbers revealed
Based on the quantitative data collected, the System Usability Scale (SUS) score was calculated. The results showed that the digital map needed significant improvement, with a score of 58.5, falling well below the industry benchmark of 70.
Based on the quantitative data collected, the System Usability Scale (SUS) score was calculated. The results showed that the digital map needed significant improvement, with a score of 58.5, falling well below the industry benchmark of 70.
0
10
20
30
40
50
60
70
80
90
100
Worst imaginable
Poor
OK
Good
Excellent
Best imaginable
Not acceptable
Acceptable
Marginal
58.5
0
10
20
30
40
50
60
70
80
90
100
Worst imaginable
Poor
Excellent
Good
OK
Best
imaginable
58.5
Not acceptable
Marginal
Acceptable
The gaps I
found
The gaps I found
Lack of awareness
Many users were unaware of the map feature.
They found it difficult to locate the map on the library website and app.
New users struggled to find it.
Lack of awareness
Many users were unaware of the map feature.
They found it difficult to locate the map on the library website and app.
New users struggled to find it.




Challenges on mobile devices
Small screen size made the map harder to use.
They faced difficulty with zooming, text readability, and navigation on mobile.
Mobile experience was cumbersome compared to desktop.



Challenges on mobile devices
Small screen size made the map harder to use.
They faced difficulty with zooming, text readability, and navigation on mobile.
Mobile experience was cumbersome compared to desktop.
Confusing map design
Users found map design overwhelming.
Dense information and unclear visual cues left them confused.
Color coding and room labels were not intuitive.


Confusing map design
Users found map design overwhelming.
Dense information and unclear visual cues left them confused.
Color coding and room labels were not intuitive.

Turning insights
into action
Turning insights into action
Based on the findings from user testing and SUS scores, here’s a summary of the key usability issues, the solutions I proposed, and the impact these changes would create.
Based on the findings from user testing and SUS scores, here’s a summary of the key usability issues, the solutions I proposed, and the impact these changes would create.
Issue
Issue
Problem
Problem
Solution
Solution
Impact
Efficient search tool
Efficient search tool
Visibility of map feature
Visibility of map feature
Clear navigation
Clear navigation
Users struggled to find library map quickly.
Users struggled to find library map quickly
Many users were unaware of the map’s existence.
Many users were unaware of the map’s existence
Users had difficulty zooming and finding specific areas.
Users had difficulty zooming and finding specific areas
Implement auto-suggestions and filters for refined searches.
Implement auto-suggestion and filters for refined searches
Faster search results and improved accuracy.
Enhanced legend visibility and standardized colors.
Enhanced legend visibility and standard colors
Improved readability and quicker map comprehension.
Intuitive color codes
Intuitive color codes
Color coding was inconsistent and unclear.
Color coding was inconsistent and unclear
The map should be made highly visible on the homepage with clear labels.
The map should be made highly visible on the homepage with clear labels
Add pinch-to-zoom and clickable sections for easy navigation.
Add pinch-to-zoom and clickable sections for easy navigation
Increased map usage and user engagement.
Enhanced mobile usability and faster wayfinding.
Impact
Faster search results and improved accuracy
Improved readability and quicker map grasp
Increased map usage and user behavior
Enhancedmobile usability and faster wayfinding
By the end of this project, I truly understood the impact a poor design can have. The confusion and frustration users felt showed me just how important clarity is, whether in a physical space or a digital one. This research-focused project also taught me the value of using quantitative tools like the SUS. They helped turn what users were feeling into measurable insights that could support stronger, evidence-based design decisions.
By the end of this project, I truly understood the impact a poor design can have. The confusion and frustration users felt showed me just how important clarity is, whether in a physical space or a digital one. This research-focused project also taught me the value of using quantitative tools like the SUS. They helped turn what users were feeling into measurable insights that could support stronger, evidence-based design decisions.